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Dealing with either an extra critical or no triggers to guard its battle can catch your opponent off guard. Similar to the Grade 1, this also only takes place on Vanguard circle, opening up even more units to run in your Grade 2 lineup. For White Wings, you can counterblast 1 to gain +1 critical, while Black Wings prevents your opponent from calling trigger units from hand to the guardian circle. However, it should not be surprising to stick to one of the two wings the entire fight. The Grade 2 of the ride line, Shining As-is, Alestiel, takes whatever card that you put to the bottom of the deck, and binds a brand new card from the top of the deck! This potentially introduces some variation switching back and forth from Black Wings to White Wings and vice versa. However, the Black Wings skill prevents any of your opponents’ Grade 1 or less rear guards from attacking her! Either skill is great to have going first as you shut down either a grade 1 rush turn or get to save a card in hand when accessing the ride deck! Alas, without a rear-guard skill, there’s no need to run her outside of the ride deck, which saves us some space for some of the other cards! White Wings gets to access the ride deck for your Grade 2 by soul blasting 1 instead of discarding 1 card which is great for maintaining your hand size. The Grade 1 of the ride line, Indecisive Sky, Alestiel, binds the top card of the deck and gains an additional skill depending if it has an odd-numbered grade (White Wings) or an even-numbered grade (Black Wings). This ride line is looking to take advantage of bind zones and what grades those cards are to unlock White Wings and Black Wings skills! The ride line starts out with the basic starter Monochromic Personality, Alestiel and that’s as basic as the deck starts out. For example, you will don't want to put Yuika and Arlette in the same column.Hello and Good Day/Evening Everyone, I am The AlphonZeus of Team Gradelock back again writing for Axis as I get my reactions as to the recently released archetypes over the past COTDs for Lyrical Monasterio! This article will focus on the Angels that have joined this nation, including their ride line and support! Let’s get started! + Enyoy Summer Days! Holly is your Friend card, her ability can give you swap row some unit that you need to put in right place.
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With her, Arlette (G3) and Roxella (G2), you can return 3 unit card to your hand during your turn, but you need to use your VC attack first and stand her before your returned those cards. + Cooling Heart, Yuika is the best card in Lyrical Monasterio for now, she can give herself 5k Power when you call 1 unit to her column and can return that booster RC to hand. But she can return 1 rear on your board to hand, make some Open RC for you activite Kairi G4's ability. + Boisterous High Tension, Roxella is like Larisa, but she only be 20k Power incluing Kairi G4.
#Lyrical monasterio deck full#
+ Cheshire Smile, Larisa can be 20k Power with your full rear is Friend, and with Kairi G4 give 5k more, she is your 25k Power Attack withou boost. You will have draw 1 without call more or discard to make you hand -1. + Charming Style, Tsetsilia is bester than Hoppin'Stellar, Melty because she can activate ability in your Battle Phase.
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She is the card can give you an Open RC to activite Kairi.s ability too. This will keep you always has rear to call and attack in next turn. + + Motivation Aplenty! Arlette can return herself to your hand. Because Kairi G3 need Persona Ride to activate ability so you just use her to return your rear to hand when you finish your G3 turn, then guard with it. And I play with Friend unit to give this deck huge connect Then, just focus to guard with your huge hand until your G4 Kairi. You will have draw 3 dis 1 in your G2 turn.
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